While they play basically the same as Kwirk, they work in such a way that the player can solve puzzles that would require more than one person. Scoring is based on the time taken to complete the level and however many moves were taken in the process.Įventually in Going Up, one or more of Kwirk’s veggie friends will help, which the player can switch between using the select button. Going Up is the standard sokoban game mode that allows you to restart and end the level you’re on, as well as reset your move up to eight times per level. Mode, and each game have levels on three different skill settings. The game offers three modes: “Going Up?”, “Heading Out?”, and Vs. In response, Atlus made Kwirk (eventually known as Spud) look more potato-like in all future installments. In the localization of the game, Acclaim changed the main character from a potato to a tomato. Tammy suddenly vanishes, and Kwirk, along with several of his vegetable allies, must find Tammy in this labyrinth and bring her back home. Kwirk and Tammy, who are both tomatoes, decide to explore their city’s subterranean labyrinth below. Like many games of the time, the story is practically bare-bones. Like most of the games in the series, the main game mode uses the standard sokoban formula of “Get from point A to point B, push blocks, overcome obstacles,” but also houses several interesting and unique ideas and mechanics. The first game in the series, with its Totally Radical protagonist localization and painful subtitle of “HE’S A-MAZE-ING,” reeks of that special early 90s charm. This adds to the overall experience and difficulty, and makes it an enjoyable time-killer. Unique to various games is the ability to select between multiple vegetables in a single level, and various types of time trial modes. Some of these that have been included throughout the franchise include revolving walls, blocks of different sizes, and various pits that need to be filled with blocks. While Puzzle Boy may seem to just be “ Sokoban with vegetables,” it has a few gimmicks that make it more unique. A series known for its Sokoban-like puzzles and quirky cast of vegetables, it’s an interesting series of games by the developer that would later be known for other block puzzle games such as Catherine. It was a bygone era of protagonists brought about by technical limitations, and one of the franchises to come out at the twilight of this era was none other than the Puzzle Boy series. A yellow sphere could eat dots and run from ghosts, or a fat Italian plumber could run in a carroll-ian landscape and fight turtles. It may be a clichéd phrase, but from the 80s to the mid-90s, anyone could be a protagonist and do anything in a video game, and no one would bat an eye.
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